Pretty Ugly

Context

Context

Pretty Ugly is an accumulation of my creative journey at USC, four years of critique, unlearning, and redefining what it means to create. This work examines how design is structured, reproduced, and classified—using grids, color models, and scale as both tools and constraints.

Pretty Ugly is an accumulation of my creative journey at USC, four years of critique, unlearning, and redefining what it means to create. This work examines how design is structured, reproduced, and classified—using grids, color models, and scale as both tools and constraints.

Description

Description

Composed of 376 sheets arranged within a 10 × 10 ft modular grid, the installation translates my written thesis into a visual system grounded in CMYK, repetition, and accumulation.

Composed of 376 sheets arranged within a 10 × 10 ft modular grid, the installation translates my written thesis into a visual system grounded in CMYK, repetition, and accumulation.

Deliverables

Deliverables

graphic design

graphic design

installation

installation

experiential design

experiential design

conceptual development

conceptual development

spatial storytelling

spatial storytelling

Created with

Created with

Adobe Illustrator

Adobe Illustrator

Adobe Photoshop

Adobe Photoshop

Adobe Indesign

Adobe Indesign

‘Pretty Ugly’ explores:

  • how design taste is taught and inherited

  • how “good design” comes from old rules and power structures

  • how social media and algorithms speed up what becomes trendy or outdated

  • the design software monopoly and gatekeeping

  • how designers navigate pressure to be visible, fast, and relevant

Read more: https://www.uscannenbergmedia.com/2026/04/01/usc-design-student-fights-the-binaries-of-art/

‘Pretty Ugly’ explores:

  • how design taste is taught and inherited

  • how “good design” comes from old rules and power structures

  • how social media and algorithms speed up what becomes trendy or outdated

  • the design software monopoly and gatekeeping

  • how designers navigate pressure to be visible, fast, and relevant

Read more: https://www.uscannenbergmedia.com/2026/04/01/usc-design-student-fights-the-binaries-of-art/

‘Pretty Ugly’ explores:

  • how design taste is taught and inherited

  • how “good design” comes from old rules and power structures

  • how social media and algorithms speed up what becomes trendy or outdated

  • the design software monopoly and gatekeeping

  • how designers navigate pressure to be visible, fast, and relevant

Read more: https://www.uscannenbergmedia.com/2026/04/01/usc-design-student-fights-the-binaries-of-art/

To design is to take responsibility—not just for aesthetics, but for impact.

To design is to take responsibility—not just for aesthetics, but for impact.

To design is to take responsibility—not just for aesthetics, but for impact.

What do we create? How do we create? Who do we create for? Why do we create?

What do we create? How do we create? Who do we create for? Why do we create?

What do we create? How do we create? Who do we create for? Why do we create?

Some of my favorite pieces out of the 376:

Some of my favorite pieces out of the 376:

Some of my favorite pieces out of the 376:

Playful systems.

Human experiences.

Always curious

Los Angeles, CA

9:25:49 AM

Seoul, South Korea

1:25:49 AM

© 2026 April Kwon

Playful systems.

Human experiences.

Always curious

Los Angeles, CA

9:25:49 AM

Seoul, South Korea

1:25:49 AM

© 2026 April Kwon

Playful systems.

Human experiences.

Always curious

Los Angeles, CA

9:25:49 AM

Seoul, South Korea

1:25:49 AM

© 2026 April Kwon

Playful systems.

Human experiences.

Always curious

Los Angeles, CA

9:25:49 AM

Seoul, South Korea

1:25:49 AM

© 2026 April Kwon