Pretty Ugly

Overview

Overview

Who decides what counts as good design?

Pretty Ugly examines how design taste is taught, reproduced, and accelerated through education, software, and online culture. Developed as my USC design thesis, it brings those questions into a physical installation of 376 sheets arranged within a 10 × 10-foot modular grid.

Who decides what counts as good design?

Pretty Ugly examines how design taste is taught, reproduced, and accelerated through education, software, and online culture. Developed as my USC design thesis, it brings those questions into a physical installation of 376 sheets arranged within a 10 × 10-foot modular grid.

My contribution

My contribution

I developed the written thesis, graphic compositions, and installation.

I developed the written thesis, graphic compositions, and installation.

Created with

Created with

Adobe Illustrator

Adobe Illustrator

Adobe Photoshop

Adobe Photoshop

Adobe Indesign

Adobe Indesign

‘Pretty Ugly’ explores:

  • how design taste is taught and inherited

  • how “good design” comes from old rules and power structures

  • how social media and algorithms speed up what becomes trendy or outdated

  • the design software monopoly and gatekeeping

  • how designers navigate pressure to be visible, fast, and relevant

Read more: https://www.uscannenbergmedia.com/2026/04/01/usc-design-student-fights-the-binaries-of-art/

‘Pretty Ugly’ explores:

  • how design taste is taught and inherited

  • how “good design” comes from old rules and power structures

  • how social media and algorithms speed up what becomes trendy or outdated

  • the design software monopoly and gatekeeping

  • how designers navigate pressure to be visible, fast, and relevant

Read more: https://www.uscannenbergmedia.com/2026/04/01/usc-design-student-fights-the-binaries-of-art/

‘Pretty Ugly’ explores:

  • how design taste is taught and inherited

  • how “good design” comes from old rules and power structures

  • how social media and algorithms speed up what becomes trendy or outdated

  • the design software monopoly and gatekeeping

  • how designers navigate pressure to be visible, fast, and relevant

Read more: https://www.uscannenbergmedia.com/2026/04/01/usc-design-student-fights-the-binaries-of-art/

To design is to take responsibility—not just for aesthetics, but for impact.

To design is to take responsibility—not just for aesthetics, but for impact.

To design is to take responsibility—not just for aesthetics, but for impact.

What do we create? How do we create? Who do we create for? Why do we create?

What do we create? How do we create? Who do we create for? Why do we create?

What do we create? How do we create? Who do we create for? Why do we create?

Some of my favorite pieces out of the 376:

Some of my favorite pieces out of the 376:

Some of my favorite pieces out of the 376:

Playful experiences.

Thoughtful exploration.

New York, NY

6:01:44 PM

Seoul, South Korea

7:01:44 AM

© 2026 April Kwon

Playful experiences.

Thoughtful exploration.

New York, NY

6:01:44 PM

Seoul, South Korea

7:01:44 AM

© 2026 April Kwon

Playful experiences.

Thoughtful exploration.

New York, NY

6:01:44 PM

Seoul, South Korea

7:01:44 AM

© 2026 April Kwon